Massive Inc. and Blizzard Entertainment Form Multi-Year Advertising Relationship
Massive teams with Blizzard Entertainment for ads on its Web sites and Battle.net online game service.
NEW YORK — Dec. 3, 2008 — Massive Inc., a wholly owned subsidiary of Microsoft Corp. and a leading network for video game advertising, and Blizzard Entertainment Inc., a premier developer and publisher of entertainment software, announced today a multi-year deal that names Massive as the exclusive advertising service provider for Blizzard Entertainment®’s Web sites and Battle.net® online game service in the U.S., Canada, Europe, South Korea and Australia.
In addition, Massive has teamed with Intergi Inc., the world’s largest Web-based video game and interactive entertainment network and advertising representation company, to manage Web-based advertising to reach Blizzard’s audience of core gamers and gaming enthusiasts. Intergi is powered by the Microsoft Atlas AdManager platform to deliver client advertising across its network of more than 700 sites.
Through this relationship, Massive will serve advertising to a highly engaged audience that visits Blizzard Entertainment’s collection of heavily trafficked Web sites and plays using Battle.net, the company’s online game service with millions of active users. On Battle.net, players can meet online to play with one another in Blizzard Entertainment’s “StarCraft®,” “Warcraft®” and “Diablo®” series of games, including the upcoming “StarCraft II” and “Diablo III.” Blizzard Entertainment’s Web sites include the home page for the enormously popular “World of Warcraft®,” a massively multiplayer online role-playing game (MMORPG) with over 11 million subscribers throughout the world.
“Our partnership with Blizzard Entertainment aligns Massive with the creative powerhouse behind some of the most renowned real-time strategy games of all time, as well as the world’s most popular MMORPG,” said JJ Richards, general manager of platform services for the Advertiser and Publisher Solutions Group at Microsoft. “This deal builds on Massive’s top-tier network of console games by giving us immediate credibility on the PC. And with Intergi, we are working with a highly targeted partner that knows the gaming audience to take a brand’s campaign from the Web site into the Battle.net game network.”
“Our decision to partner with Massive was based on several important factors, including their technical expertise, global sales presence, and willingness to work with us to ensure advertisements appear only in contexts and environments that make sense,” said Paul Sams, chief operating officer of Blizzard Entertainment. “This partnership does not include in-game advertising, as Massive understands and respects our stance against advertising that might detract from gameplay or offend our players.”
“We are thrilled to work with two industry pioneers; both Massive and Blizzard are two of today’s leading names in the world of gaming, and their confidence in our network and advertising representation services is a true testament to what Intergi offers when it comes to reaching today’s gaming enthusiast,” said Jayson Dubin, CEO of Intergi.
About Blizzard Entertainment Inc.
Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and Diablo® series, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes ten #1-selling games and multiple Game of the Year awards. The company’s online-gaming service, Battle.net®, is one of the largest in the world, with millions of active users.
About Intergi
Recently ranked as the largest digital network targeting the online gaming and entertainment sector, Intergi is both a leading online gaming and entertainment advertising network, and representation company offering a hybrid of online opportunities that connect today’s advertisers and media buyers with consumers comprising the $25 billion gaming industry. Offering reach capabilities of over 9 billion page views and 160 million unique visitors on average, each month, Intergi offers targeted advertising placements — site specific, channel-wide and run-of-network — through more than 700 specialized gaming and entertainment categories including massively multiplayer online (MMO) and first person shooter (FPS) genres. Intergi’s global market allows advertisers and publishers to connect from different parts of the world and access a more robust and viable gaming enthusiast. Based in Deerfield Beach, Florida, the company was launched in May 2007 by a team of seasoned gaming industry veterans. For more information, visit www.intergi.com.
About Massive Inc.
Massive Inc., a wholly owned subsidiary of Microsoft Corp., is the creator of a leading network for dynamic video game advertising. The Massive Network offers advertisers the ability to engage an aggregated gaming audience in real time across multiple platforms. Over 300 blue-chip advertisers have run campaigns across the Massive Network throughout North America and Europe. Publishers in the Massive Network generate revenue through dynamic in-game advertising, enabling them to fully realize the value of their content while preserving and enhancing the game experience. Massive’s technology allows for all forms of downloadable media and advertising content to be contextually integrated into the game environment, including image, audio, video and game object formats. More information can be found online at http://www.massiveincorporated.com.
About Microsoft
Founded in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.
Similar posts: actor voice
Massive teams with Blizzard Entertainment for ads on its Web sites and Battle.net online game service.
NEW YORK — Dec. 3, 2008 — Massive Inc., a wholly owned subsidiary of Microsoft Corp. and a leading network for video game advertising, and Blizzard Entertainment Inc., a premier developer and publisher of entertainment software, announced today a multi-year deal that names Massive as the exclusive advertising service provider for Blizzard Entertainment®’s Web sites and Battle.net® online game service in the U.S., Canada, Europe, South Korea and Australia.
In addition, Massive has teamed with Intergi Inc., the world’s largest Web-based video game and interactive entertainment network and advertising representation company, to manage Web-based advertising to reach Blizzard’s audience of core gamers and gaming enthusiasts. Intergi is powered by the Microsoft Atlas AdManager platform to deliver client advertising across its network of more than 700 sites.
Through this relationship, Massive will serve advertising to a highly engaged audience that visits Blizzard Entertainment’s collection of heavily trafficked Web sites and plays using Battle.net, the company’s online game service with millions of active users. On Battle.net, players can meet online to play with one another in Blizzard Entertainment’s “StarCraft®,” “Warcraft®” and “Diablo®” series of games, including the upcoming “StarCraft II” and “Diablo III.” Blizzard Entertainment’s Web sites include the home page for the enormously popular “World of Warcraft®,” a massively multiplayer online role-playing game (MMORPG) with over 11 million subscribers throughout the world.
“Our partnership with Blizzard Entertainment aligns Massive with the creative powerhouse behind some of the most renowned real-time strategy games of all time, as well as the world’s most popular MMORPG,” said JJ Richards, general manager of platform services for the Advertiser and Publisher Solutions Group at Microsoft. “This deal builds on Massive’s top-tier network of console games by giving us immediate credibility on the PC. And with Intergi, we are working with a highly targeted partner that knows the gaming audience to take a brand’s campaign from the Web site into the Battle.net game network.”
“Our decision to partner with Massive was based on several important factors, including their technical expertise, global sales presence, and willingness to work with us to ensure advertisements appear only in contexts and environments that make sense,” said Paul Sams, chief operating officer of Blizzard Entertainment. “This partnership does not include in-game advertising, as Massive understands and respects our stance against advertising that might detract from gameplay or offend our players.”
“We are thrilled to work with two industry pioneers; both Massive and Blizzard are two of today’s leading names in the world of gaming, and their confidence in our network and advertising representation services is a true testament to what Intergi offers when it comes to reaching today’s gaming enthusiast,” said Jayson Dubin, CEO of Intergi.
About Blizzard Entertainment Inc.
Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and Diablo® series, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes ten #1-selling games and multiple Game of the Year awards. The company’s online-gaming service, Battle.net®, is one of the largest in the world, with millions of active users.
About Intergi
Recently ranked as the largest digital network targeting the online gaming and entertainment sector, Intergi is both a leading online gaming and entertainment advertising network, and representation company offering a hybrid of online opportunities that connect today’s advertisers and media buyers with consumers comprising the $25 billion gaming industry. Offering reach capabilities of over 9 billion page views and 160 million unique visitors on average, each month, Intergi offers targeted advertising placements — site specific, channel-wide and run-of-network — through more than 700 specialized gaming and entertainment categories including massively multiplayer online (MMO) and first person shooter (FPS) genres. Intergi’s global market allows advertisers and publishers to connect from different parts of the world and access a more robust and viable gaming enthusiast. Based in Deerfield Beach, Florida, the company was launched in May 2007 by a team of seasoned gaming industry veterans. For more information, visit www.intergi.com.
About Massive Inc.
Massive Inc., a wholly owned subsidiary of Microsoft Corp., is the creator of a leading network for dynamic video game advertising. The Massive Network offers advertisers the ability to engage an aggregated gaming audience in real time across multiple platforms. Over 300 blue-chip advertisers have run campaigns across the Massive Network throughout North America and Europe. Publishers in the Massive Network generate revenue through dynamic in-game advertising, enabling them to fully realize the value of their content while preserving and enhancing the game experience. Massive’s technology allows for all forms of downloadable media and advertising content to be contextually integrated into the game environment, including image, audio, video and game object formats. More information can be found online at http://www.massiveincorporated.com.
About Microsoft
Founded in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.
Similar posts: actor voice
- Mood:smile
- Music:Roxette
Massive Inc. and Blizzard Entertainment Form Multi-Year Advertising Relationship
Massive teams with Blizzard Entertainment for ads on its Web sites and Battle.net online game service.
NEW YORK — Dec. 3, 2008 — Massive Inc., a wholly owned subsidiary of Microsoft Corp. and a leading network for video game advertising, and Blizzard Entertainment Inc., a premier developer and publisher of entertainment software, announced today a multi-year deal that names Massive as the exclusive advertising service provider for Blizzard Entertainment®’s Web sites and Battle.net® online game service in the U.S., Canada, Europe, South Korea and Australia.
In addition, Massive has teamed with Intergi Inc., the world’s largest Web-based video game and interactive entertainment network and advertising representation company, to manage Web-based advertising to reach Blizzard’s audience of core gamers and gaming enthusiasts. Intergi is powered by the Microsoft Atlas AdManager platform to deliver client advertising across its network of more than 700 sites.
Through this relationship, Massive will serve advertising to a highly engaged audience that visits Blizzard Entertainment’s collection of heavily trafficked Web sites and plays using Battle.net, the company’s online game service with millions of active users. On Battle.net, players can meet online to play with one another in Blizzard Entertainment’s “StarCraft®,” “Warcraft®” and “Diablo®” series of games, including the upcoming “StarCraft II” and “Diablo III.” Blizzard Entertainment’s Web sites include the home page for the enormously popular “World of Warcraft®,” a massively multiplayer online role-playing game (MMORPG) with over 11 million subscribers throughout the world.
“Our partnership with Blizzard Entertainment aligns Massive with the creative powerhouse behind some of the most renowned real-time strategy games of all time, as well as the world’s most popular MMORPG,” said JJ Richards, general manager of platform services for the Advertiser and Publisher Solutions Group at Microsoft. “This deal builds on Massive’s top-tier network of console games by giving us immediate credibility on the PC. And with Intergi, we are working with a highly targeted partner that knows the gaming audience to take a brand’s campaign from the Web site into the Battle.net game network.”
“Our decision to partner with Massive was based on several important factors, including their technical expertise, global sales presence, and willingness to work with us to ensure advertisements appear only in contexts and environments that make sense,” said Paul Sams, chief operating officer of Blizzard Entertainment. “This partnership does not include in-game advertising, as Massive understands and respects our stance against advertising that might detract from gameplay or offend our players.”
“We are thrilled to work with two industry pioneers; both Massive and Blizzard are two of today’s leading names in the world of gaming, and their confidence in our network and advertising representation services is a true testament to what Intergi offers when it comes to reaching today’s gaming enthusiast,” said Jayson Dubin, CEO of Intergi.
About Blizzard Entertainment Inc.
Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and Diablo® series, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes ten #1-selling games and multiple Game of the Year awards. The company’s online-gaming service, Battle.net®, is one of the largest in the world, with millions of active users.
About Intergi
Recently ranked as the largest digital network targeting the online gaming and entertainment sector, Intergi is both a leading online gaming and entertainment advertising network, and representation company offering a hybrid of online opportunities that connect today’s advertisers and media buyers with consumers comprising the $25 billion gaming industry. Offering reach capabilities of over 9 billion page views and 160 million unique visitors on average, each month, Intergi offers targeted advertising placements — site specific, channel-wide and run-of-network — through more than 700 specialized gaming and entertainment categories including massively multiplayer online (MMO) and first person shooter (FPS) genres. Intergi’s global market allows advertisers and publishers to connect from different parts of the world and access a more robust and viable gaming enthusiast. Based in Deerfield Beach, Florida, the company was launched in May 2007 by a team of seasoned gaming industry veterans. For more information, visit www.intergi.com.
About Massive Inc.
Massive Inc., a wholly owned subsidiary of Microsoft Corp., is the creator of a leading network for dynamic video game advertising. The Massive Network offers advertisers the ability to engage an aggregated gaming audience in real time across multiple platforms. Over 300 blue-chip advertisers have run campaigns across the Massive Network throughout North America and Europe. Publishers in the Massive Network generate revenue through dynamic in-game advertising, enabling them to fully realize the value of their content while preserving and enhancing the game experience. Massive’s technology allows for all forms of downloadable media and advertising content to be contextually integrated into the game environment, including image, audio, video and game object formats. More information can be found online at http://www.massiveincorporated.com.
About Microsoft
Founded in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.
Similar posts: actor voice
Massive teams with Blizzard Entertainment for ads on its Web sites and Battle.net online game service.
NEW YORK — Dec. 3, 2008 — Massive Inc., a wholly owned subsidiary of Microsoft Corp. and a leading network for video game advertising, and Blizzard Entertainment Inc., a premier developer and publisher of entertainment software, announced today a multi-year deal that names Massive as the exclusive advertising service provider for Blizzard Entertainment®’s Web sites and Battle.net® online game service in the U.S., Canada, Europe, South Korea and Australia.
In addition, Massive has teamed with Intergi Inc., the world’s largest Web-based video game and interactive entertainment network and advertising representation company, to manage Web-based advertising to reach Blizzard’s audience of core gamers and gaming enthusiasts. Intergi is powered by the Microsoft Atlas AdManager platform to deliver client advertising across its network of more than 700 sites.
Through this relationship, Massive will serve advertising to a highly engaged audience that visits Blizzard Entertainment’s collection of heavily trafficked Web sites and plays using Battle.net, the company’s online game service with millions of active users. On Battle.net, players can meet online to play with one another in Blizzard Entertainment’s “StarCraft®,” “Warcraft®” and “Diablo®” series of games, including the upcoming “StarCraft II” and “Diablo III.” Blizzard Entertainment’s Web sites include the home page for the enormously popular “World of Warcraft®,” a massively multiplayer online role-playing game (MMORPG) with over 11 million subscribers throughout the world.
“Our partnership with Blizzard Entertainment aligns Massive with the creative powerhouse behind some of the most renowned real-time strategy games of all time, as well as the world’s most popular MMORPG,” said JJ Richards, general manager of platform services for the Advertiser and Publisher Solutions Group at Microsoft. “This deal builds on Massive’s top-tier network of console games by giving us immediate credibility on the PC. And with Intergi, we are working with a highly targeted partner that knows the gaming audience to take a brand’s campaign from the Web site into the Battle.net game network.”
“Our decision to partner with Massive was based on several important factors, including their technical expertise, global sales presence, and willingness to work with us to ensure advertisements appear only in contexts and environments that make sense,” said Paul Sams, chief operating officer of Blizzard Entertainment. “This partnership does not include in-game advertising, as Massive understands and respects our stance against advertising that might detract from gameplay or offend our players.”
“We are thrilled to work with two industry pioneers; both Massive and Blizzard are two of today’s leading names in the world of gaming, and their confidence in our network and advertising representation services is a true testament to what Intergi offers when it comes to reaching today’s gaming enthusiast,” said Jayson Dubin, CEO of Intergi.
About Blizzard Entertainment Inc.
Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and Diablo® series, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes ten #1-selling games and multiple Game of the Year awards. The company’s online-gaming service, Battle.net®, is one of the largest in the world, with millions of active users.
About Intergi
Recently ranked as the largest digital network targeting the online gaming and entertainment sector, Intergi is both a leading online gaming and entertainment advertising network, and representation company offering a hybrid of online opportunities that connect today’s advertisers and media buyers with consumers comprising the $25 billion gaming industry. Offering reach capabilities of over 9 billion page views and 160 million unique visitors on average, each month, Intergi offers targeted advertising placements — site specific, channel-wide and run-of-network — through more than 700 specialized gaming and entertainment categories including massively multiplayer online (MMO) and first person shooter (FPS) genres. Intergi’s global market allows advertisers and publishers to connect from different parts of the world and access a more robust and viable gaming enthusiast. Based in Deerfield Beach, Florida, the company was launched in May 2007 by a team of seasoned gaming industry veterans. For more information, visit www.intergi.com.
About Massive Inc.
Massive Inc., a wholly owned subsidiary of Microsoft Corp., is the creator of a leading network for dynamic video game advertising. The Massive Network offers advertisers the ability to engage an aggregated gaming audience in real time across multiple platforms. Over 300 blue-chip advertisers have run campaigns across the Massive Network throughout North America and Europe. Publishers in the Massive Network generate revenue through dynamic in-game advertising, enabling them to fully realize the value of their content while preserving and enhancing the game experience. Massive’s technology allows for all forms of downloadable media and advertising content to be contextually integrated into the game environment, including image, audio, video and game object formats. More information can be found online at http://www.massiveincorporated.com.
About Microsoft
Founded in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.
Similar posts: actor voice
- Mood:Very good
- Music:Moby
Black Mesa (formerly Black Mesa: Source) is a Half-Life 2 total conversion remaking VALVe Software's award-winning PC game, Half-Life. Utilizing the Source engine, Black Mesa will reintroduce the player as Doctor Gordon Freeman, along with the original cast of memorable characters and environments seen in Half-Life. Black Mesa was built and founded on the basis that Half-Life: Source was inadequate as the Source engine port of Half-Life, regardless of the intentions of VALVe Software. As such, Black Mesa was founded to fully reconstruct the Half-Life universe utilizing Source to its fullest potential in terms of art detail, level sizes and code features. This total conversion will not require Half-Life: Source to play - only a copy of any Source Engine game installed on Steam.
Similar posts: actor voice
Similar posts: actor voice
- Mood:cry
- Music:Enrique Iglesias
Many would claim that DRM is bad, and perhaps rightly so. But it's unfortunately a necessary evil in the videogame biz (at least it is if you ask almost any company this side of Sins of a Solar Empire publisher Stardock). SecuROM in particular is frequently employed by developers in order to prevent pirates from illegally playing their games. This tends to lead to backlash from the community, as we saw illustrated quite well with Spore, where a class action lawsuit was filed against EA and Amazon customer reviews took a nosedive -- and that didn't stop the game from being pirated, either.
In spite of that, Rockstar has decided to use SecuROM with this week's release of Grand Theft Auto 4 on PC. Calling it "the most effective form of disc based copy protection," Rockstar provided details to IGN on how the game's DRM will work.
Steam will be among the digital distributors where you'll be able to purchase the game, and while that won't spare you from SecuROM's wrath, you will at least be able to get out of needing a disc in the drive -- a requirement for the disc-based version. The game needs to be authenticated online once installed, but only needs to be activated once per computer. You'll be able to authenticate on a separate computer with an internet connection should you be unable to get online with your gaming rig. (You'll be missing out on that 32-player multiplayer if that's the case, so you should really get that sorted out.)
Unlimited installs prevent a number of issues from arising, and the only situation where you'll have to re-authenticate a computer would be following the change of two "major" computer parts, such as your CPU and graphics card. Other than that, it should be a one-time thing -- even reinstalling won't require you to re-authenticate.
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- Mood:More emotions
- Music:Robbie Williams
Square Enix Corporate Director Shinji Hashimoto and series Producer Yoshinori Kitase were recently asked in an interview if they would like to say anything to gamers upset that Final Fantasy XIII is no longer a PS3 exclusive. "I'd rather they not think of this as a "betrayal" or disappointment. It's not like we're cancelling or delaying the PS3 version at all! It's more of an added bonus for 360 fans. We won't be putting them at a disadvantage in any way." said Hashimoto. " The fact is, the PS3 version is what's in development right now, and the team is working to specialise that version to the very best of the PS3's abilities. After that, we'll do the 360 port and optimize it to that particular hardware. There will be no decrease in quality as a result of the game appearing across two platforms." added Kitase.
Similar posts: actor voice
Similar posts: actor voice
- Mood:smile
- Music:K-MARO
Producing a short film in Philadelphia. Its an Adventure / Romantic Comedy. Looking for the female lead, and supporting actresses.
Looking for a young Asian-American female (Chinese, Korean, Cambodian, etc)
Please e-mail me with a photo and some information about yourself. Ill email you the script. If you love it, lets talk over coffee.
If interested, please email: PeterKimberlyFilms@ gmail.com
Please note: This is a student film, so we have a student budget. Although we do offer all the pizza you can eat on set.
Similar posts: actor voice
Looking for a young Asian-American female (Chinese, Korean, Cambodian, etc)
Please e-mail me with a photo and some information about yourself. Ill email you the script. If you love it, lets talk over coffee.
If interested, please email: PeterKimberlyFilms@ gmail.com
Please note: This is a student film, so we have a student budget. Although we do offer all the pizza you can eat on set.
Similar posts: actor voice
- Mood:smile
- Music:Roxette
80-foot heights on smaller streets.)
The plan may significantly curb the rampant development in the trendy downtown neighborhoods. Had it been in effect just a few years ago, it would have made a significant dent into the plans of new buildings, like the Blue Condos on Norfolk Street, which tower over the area at 181 feet. Buildings under construction with completed foundations can skirt the new regulations, while those that have permits and have just put down a substantial foundation merely have the right to apply for extension from Board of Standards and Appeals.
The mayor's office says that the plan will pave the way for more housing on wider blocks like Houston and Delancey with as many as "1,670 additional housing units over the next ten years, including 560 units permanently affordable to low- and middle-income families.
Similar posts: actor voice
The plan may significantly curb the rampant development in the trendy downtown neighborhoods. Had it been in effect just a few years ago, it would have made a significant dent into the plans of new buildings, like the Blue Condos on Norfolk Street, which tower over the area at 181 feet. Buildings under construction with completed foundations can skirt the new regulations, while those that have permits and have just put down a substantial foundation merely have the right to apply for extension from Board of Standards and Appeals.
The mayor's office says that the plan will pave the way for more housing on wider blocks like Houston and Delancey with as many as "1,670 additional housing units over the next ten years, including 560 units permanently affordable to low- and middle-income families.
Similar posts: actor voice
- Mood:More emotions
- Music:Enrique Iglesias
Very often I'm asked by anime fans, how they can become anime voice actors too. So, I thought I'd give you a little information about it. It's a fun profession to be in but very competitive. There is really only a very small amount of actors participating in it and as you have seen, they work on most of the projects that are out there.
I didn't originally set out to be an anime voice actor. At the time, I didn't know what anime was. I was an actor out looking for an acting job. I had studied acting in college and taken some acting classes in LA.
Anime voice acting is a much different skill than original cartoon voice over work. Obviously a Japanese cartoon as already been produced with Japanese actors voicing the roles. In an original American cartoon, the voice is recorded before the picture is drawn. As an English Dubber, we must watch the picture first and fit our dialog to match the mouth movements, still have a character and not sound wooden. That isn't always easy. It makes a huge difference if the script is written well and conforms to the mouth movements. Unfortunately, many writers, with little or no experience in dubbing have come in, at a very reduced rate, and have started writing scripts. They have the pauses incorrectly marked and often the director must re-write at the recording session.
An anime voice actor requires a specific skill. Sometimes actors who are brilliant at original cartoon work are dreadful doing anime. An anime voice actor needs to have some musical ability. That's not to say they have to be a brilliant singer. Look at me. I'm certainly not. But, you have to be able to stay on a beat. There are 3 beeps you hear in your headphones before you start to say a line. You speak on the imaginary 4 beep. I've always said I get the urge to speak after the microwave beeps 3 times. Some people are tone deaf and have no sense of timing that way.
I believe an anime voice actor needs acting training. You can't just say you want to be a voice actor with zero training. You would sound dull and listless. Improvisation is a great skill to learn especially for those doing background voices.
You also have to be in the right place at the right time. Don't expect to do much anime work if you live in some remote area where anime studios are non existent. Even in Los Angeles, there are only a handful of studios that do decent work. I usually only work at three of them. Bang Zoom Entertainment, Zero Limit/Animaze, and Studiopolis. Occasionally I've worked at Media Concepts. Otherwise, that's about it as far as professional work is concerned.
It helps to be a member of the Screen Actor's Guild. Some anime contracts are under union jurisdiction We would love for more to be but after Saban Entertainment closed some studios started to undercut salaries and didn't abide by union contracts.
Don't expect to get rich doing anime. An anime contract is a buy out. No residuals are involved. We make $65 per hour with a 2 hour minimum in LA. That's why several anime voice actors have moved to LA from Texas. They realized they were getting ripped off.
If you have any questions about anime voice acting, please leave a comment on this site and I will be sure to answer it.
Similar posts: actor voice
I didn't originally set out to be an anime voice actor. At the time, I didn't know what anime was. I was an actor out looking for an acting job. I had studied acting in college and taken some acting classes in LA.
Anime voice acting is a much different skill than original cartoon voice over work. Obviously a Japanese cartoon as already been produced with Japanese actors voicing the roles. In an original American cartoon, the voice is recorded before the picture is drawn. As an English Dubber, we must watch the picture first and fit our dialog to match the mouth movements, still have a character and not sound wooden. That isn't always easy. It makes a huge difference if the script is written well and conforms to the mouth movements. Unfortunately, many writers, with little or no experience in dubbing have come in, at a very reduced rate, and have started writing scripts. They have the pauses incorrectly marked and often the director must re-write at the recording session.
An anime voice actor requires a specific skill. Sometimes actors who are brilliant at original cartoon work are dreadful doing anime. An anime voice actor needs to have some musical ability. That's not to say they have to be a brilliant singer. Look at me. I'm certainly not. But, you have to be able to stay on a beat. There are 3 beeps you hear in your headphones before you start to say a line. You speak on the imaginary 4 beep. I've always said I get the urge to speak after the microwave beeps 3 times. Some people are tone deaf and have no sense of timing that way.
I believe an anime voice actor needs acting training. You can't just say you want to be a voice actor with zero training. You would sound dull and listless. Improvisation is a great skill to learn especially for those doing background voices.
You also have to be in the right place at the right time. Don't expect to do much anime work if you live in some remote area where anime studios are non existent. Even in Los Angeles, there are only a handful of studios that do decent work. I usually only work at three of them. Bang Zoom Entertainment, Zero Limit/Animaze, and Studiopolis. Occasionally I've worked at Media Concepts. Otherwise, that's about it as far as professional work is concerned.
It helps to be a member of the Screen Actor's Guild. Some anime contracts are under union jurisdiction We would love for more to be but after Saban Entertainment closed some studios started to undercut salaries and didn't abide by union contracts.
Don't expect to get rich doing anime. An anime contract is a buy out. No residuals are involved. We make $65 per hour with a 2 hour minimum in LA. That's why several anime voice actors have moved to LA from Texas. They realized they were getting ripped off.
If you have any questions about anime voice acting, please leave a comment on this site and I will be sure to answer it.
Similar posts: actor voice
- Mood:More emotions
- Music:Robbie Williams
Very often I'm asked by anime fans, how they can become anime voice actors too. So, I thought I'd give you a little information about it. It's a fun profession to be in but very competitive. There is really only a very small amount of actors participating in it and as you have seen, they work on most of the projects that are out there.
I didn't originally set out to be an anime voice actor. At the time, I didn't know what anime was. I was an actor out looking for an acting job. I had studied acting in college and taken some acting classes in LA.
Anime voice acting is a much different skill than original cartoon voice over work. Obviously a Japanese cartoon as already been produced with Japanese actors voicing the roles. In an original American cartoon, the voice is recorded before the picture is drawn. As an English Dubber, we must watch the picture first and fit our dialog to match the mouth movements, still have a character and not sound wooden. That isn't always easy. It makes a huge difference if the script is written well and conforms to the mouth movements. Unfortunately, many writers, with little or no experience in dubbing have come in, at a very reduced rate, and have started writing scripts. They have the pauses incorrectly marked and often the director must re-write at the recording session.
An anime voice actor requires a specific skill. Sometimes actors who are brilliant at original cartoon work are dreadful doing anime. An anime voice actor needs to have some musical ability. That's not to say they have to be a brilliant singer. Look at me. I'm certainly not. But, you have to be able to stay on a beat. There are 3 beeps you hear in your headphones before you start to say a line. You speak on the imaginary 4 beep. I've always said I get the urge to speak after the microwave beeps 3 times. Some people are tone deaf and have no sense of timing that way.
I believe an anime voice actor needs acting training. You can't just say you want to be a voice actor with zero training. You would sound dull and listless. Improvisation is a great skill to learn especially for those doing background voices.
You also have to be in the right place at the right time. Don't expect to do much anime work if you live in some remote area where anime studios are non existent. Even in Los Angeles, there are only a handful of studios that do decent work. I usually only work at three of them. Bang Zoom Entertainment, Zero Limit/Animaze, and Studiopolis. Occasionally I've worked at Media Concepts. Otherwise, that's about it as far as professional work is concerned.
It helps to be a member of the Screen Actor's Guild. Some anime contracts are under union jurisdiction We would love for more to be but after Saban Entertainment closed some studios started to undercut salaries and didn't abide by union contracts.
Don't expect to get rich doing anime. An anime contract is a buy out. No residuals are involved. We make $65 per hour with a 2 hour minimum in LA. That's why several anime voice actors have moved to LA from Texas. They realized they were getting ripped off.
If you have any questions about anime voice acting, please leave a comment on this site and I will be sure to answer it.
Similar posts: actor voice
I didn't originally set out to be an anime voice actor. At the time, I didn't know what anime was. I was an actor out looking for an acting job. I had studied acting in college and taken some acting classes in LA.
Anime voice acting is a much different skill than original cartoon voice over work. Obviously a Japanese cartoon as already been produced with Japanese actors voicing the roles. In an original American cartoon, the voice is recorded before the picture is drawn. As an English Dubber, we must watch the picture first and fit our dialog to match the mouth movements, still have a character and not sound wooden. That isn't always easy. It makes a huge difference if the script is written well and conforms to the mouth movements. Unfortunately, many writers, with little or no experience in dubbing have come in, at a very reduced rate, and have started writing scripts. They have the pauses incorrectly marked and often the director must re-write at the recording session.
An anime voice actor requires a specific skill. Sometimes actors who are brilliant at original cartoon work are dreadful doing anime. An anime voice actor needs to have some musical ability. That's not to say they have to be a brilliant singer. Look at me. I'm certainly not. But, you have to be able to stay on a beat. There are 3 beeps you hear in your headphones before you start to say a line. You speak on the imaginary 4 beep. I've always said I get the urge to speak after the microwave beeps 3 times. Some people are tone deaf and have no sense of timing that way.
I believe an anime voice actor needs acting training. You can't just say you want to be a voice actor with zero training. You would sound dull and listless. Improvisation is a great skill to learn especially for those doing background voices.
You also have to be in the right place at the right time. Don't expect to do much anime work if you live in some remote area where anime studios are non existent. Even in Los Angeles, there are only a handful of studios that do decent work. I usually only work at three of them. Bang Zoom Entertainment, Zero Limit/Animaze, and Studiopolis. Occasionally I've worked at Media Concepts. Otherwise, that's about it as far as professional work is concerned.
It helps to be a member of the Screen Actor's Guild. Some anime contracts are under union jurisdiction We would love for more to be but after Saban Entertainment closed some studios started to undercut salaries and didn't abide by union contracts.
Don't expect to get rich doing anime. An anime contract is a buy out. No residuals are involved. We make $65 per hour with a 2 hour minimum in LA. That's why several anime voice actors have moved to LA from Texas. They realized they were getting ripped off.
If you have any questions about anime voice acting, please leave a comment on this site and I will be sure to answer it.
Similar posts: actor voice
- Mood:cry
- Music:Roxette
Side note: This girl is Mei. My Ideal character. White hair and red eyes with awesome battle skills to boot. Too bad shes likenever mind. Just watch the anime. Seriously. Just watch.
Oh hey. I didnt even know it was all about exterminating demons. All Ive heard that it had good camera angles and fluid animation. Thats it.
First Episode: I was impressed
Fluid Animation - CHECK!
Fast-paced action scenes - CHECK!
Cute and entertaining side love stories - CHECK!
Likable, cute and powerful Characters - CHECK!
Sword-wielding Shoujos - CHECK!
Bad-ass Bad guys - CHECK!
Fanservice - CHECK!
Balanced Comedy - CHECK!
Consistency - CHECK!
Overall:
Okay, maybe Im patronizing this anime TOO much but its the truth. I think this anime is ranked in #2 in my anime list. Of course, Code Geass is #0 and Gundam 00 is my first.
If I could describe Ga Rei in one sentence, its: You think its like that, but its not.
Yeah. Ga Rei is one of those consistent yet unpredictable anime Ive encountered.
Similar posts: actor voice
- Mood:Very good
- Music:K-MARO
Very often I'm asked by anime fans, how they can become anime voice actors too. So, I thought I'd give you a little information about it. It's a fun profession to be in but very competitive. There is really only a very small amount of actors participating in it and as you have seen, they work on most of the projects that are out there.
I didn't originally set out to be an anime voice actor. At the time, I didn't know what anime was. I was an actor out looking for an acting job. I had studied acting in college and taken some acting classes in LA.
Anime voice acting is a much different skill than original cartoon voice over work. Obviously a Japanese cartoon as already been produced with Japanese actors voicing the roles. In an original American cartoon, the voice is recorded before the picture is drawn. As an English Dubber, we must watch the picture first and fit our dialog to match the mouth movements, still have a character and not sound wooden. That isn't always easy. It makes a huge difference if the script is written well and conforms to the mouth movements. Unfortunately, many writers, with little or no experience in dubbing have come in, at a very reduced rate, and have started writing scripts. They have the pauses incorrectly marked and often the director must re-write at the recording session.
An anime voice actor requires a specific skill. Sometimes actors who are brilliant at original cartoon work are dreadful doing anime. An anime voice actor needs to have some musical ability. That's not to say they have to be a brilliant singer. Look at me. I'm certainly not. But, you have to be able to stay on a beat. There are 3 beeps you hear in your headphones before you start to say a line. You speak on the imaginary 4 beep. I've always said I get the urge to speak after the microwave beeps 3 times. Some people are tone deaf and have no sense of timing that way.
I believe an anime voice actor needs acting training. You can't just say you want to be a voice actor with zero training. You would sound dull and listless. Improvisation is a great skill to learn especially for those doing background voices.
You also have to be in the right place at the right time. Don't expect to do much anime work if you live in some remote area where anime studios are non existent. Even in Los Angeles, there are only a handful of studios that do decent work. I usually only work at three of them. Bang Zoom Entertainment, Zero Limit/Animaze, and Studiopolis. Occasionally I've worked at Media Concepts. Otherwise, that's about it as far as professional work is concerned.
It helps to be a member of the Screen Actor's Guild. Some anime contracts are under union jurisdiction We would love for more to be but after Saban Entertainment closed some studios started to undercut salaries and didn't abide by union contracts.
Don't expect to get rich doing anime. An anime contract is a buy out. No residuals are involved. We make $65 per hour with a 2 hour minimum in LA. That's why several anime voice actors have moved to LA from Texas. They realized they were getting ripped off.
If you have any questions about anime voice acting, please leave a comment on this site and I will be sure to answer it.
Similar posts: actor voice
I didn't originally set out to be an anime voice actor. At the time, I didn't know what anime was. I was an actor out looking for an acting job. I had studied acting in college and taken some acting classes in LA.
Anime voice acting is a much different skill than original cartoon voice over work. Obviously a Japanese cartoon as already been produced with Japanese actors voicing the roles. In an original American cartoon, the voice is recorded before the picture is drawn. As an English Dubber, we must watch the picture first and fit our dialog to match the mouth movements, still have a character and not sound wooden. That isn't always easy. It makes a huge difference if the script is written well and conforms to the mouth movements. Unfortunately, many writers, with little or no experience in dubbing have come in, at a very reduced rate, and have started writing scripts. They have the pauses incorrectly marked and often the director must re-write at the recording session.
An anime voice actor requires a specific skill. Sometimes actors who are brilliant at original cartoon work are dreadful doing anime. An anime voice actor needs to have some musical ability. That's not to say they have to be a brilliant singer. Look at me. I'm certainly not. But, you have to be able to stay on a beat. There are 3 beeps you hear in your headphones before you start to say a line. You speak on the imaginary 4 beep. I've always said I get the urge to speak after the microwave beeps 3 times. Some people are tone deaf and have no sense of timing that way.
I believe an anime voice actor needs acting training. You can't just say you want to be a voice actor with zero training. You would sound dull and listless. Improvisation is a great skill to learn especially for those doing background voices.
You also have to be in the right place at the right time. Don't expect to do much anime work if you live in some remote area where anime studios are non existent. Even in Los Angeles, there are only a handful of studios that do decent work. I usually only work at three of them. Bang Zoom Entertainment, Zero Limit/Animaze, and Studiopolis. Occasionally I've worked at Media Concepts. Otherwise, that's about it as far as professional work is concerned.
It helps to be a member of the Screen Actor's Guild. Some anime contracts are under union jurisdiction We would love for more to be but after Saban Entertainment closed some studios started to undercut salaries and didn't abide by union contracts.
Don't expect to get rich doing anime. An anime contract is a buy out. No residuals are involved. We make $65 per hour with a 2 hour minimum in LA. That's why several anime voice actors have moved to LA from Texas. They realized they were getting ripped off.
If you have any questions about anime voice acting, please leave a comment on this site and I will be sure to answer it.
Similar posts: actor voice
- Mood:bad
- Music:Tokio Hotel
People who encourage other people to write a blog claim it can be therapeutic. Normally, I haven’t treated this space as such…at least, not primarily.
Maybe that changes with this post. It’s not funny and it has only a little to do with voiceovers, so if you’re looking for a laugh, you might want to skip this one.
I had gotten to the end of a full day, most of it productive, but a full one nonetheless. Several different sessions recording voicetracks with other talent, two very welcome last-minute commercials of my own via ISDN. With that last one, I was at the right place at the right time (actually, it wasn’t just luck… I was one of two voices being considered when the availability inquiry first came in, so at least someone liked my demo enough to put me on the short shortlist).
That offset some considerable frustration, knowing as soon as the session was finished, I’d have to make a hurried cross-town drive to deliver a replacement CD for a job I had, frankly, botched a week earlier. The client was gracious about it, even before I offered his next session free of charge to make amends. It was just five minutes to closing at the office when I delivered the goods and finally decided I could take time for breakfast/lunch/dinner…whatever. I hadn’t stopped for any meals all day, and I had more editing to do when I got home. Several auditions would have to be blown off for lack of time.
Driving back across town, nothing sufficiently appetizing presented itself. But before long, I remembered a cafeteria the family always has to bypass because it doesn’t have anything my young son will eat. Destination finally selected, I headed down the highway.
For whatever reason…maybe I was pre-occupied with the events of the day…I missed my exit, and had to go to the next one a mile or so down the road in order to turn around. As I veered up the ramp I remember thinking, Man, I could have been sitting down to dinner by now.
Coming down the curve of the opposite ramp I rounded the grassy embankment and was startled to see…a stalled line of vehicles!
Aw, manjust what I need! I actually said it out loud.
That’s when I saw the guy sprawled on the pavement in the middle lane.
Several cars and trucks were forming a barrier behind him. Several drivers were already gathered around, looking for a way to help. A guy in the big white pickup truck ahead of me was honking his horn, irritated that the person in the little car ahead of him was holding up our impromptu caravan.
There was obviously nothing anyone could do until emergency vehicles arrived. In fact, I had no idea how bad things really were…no blood, no body parts, not even a set of skid marks. Just the form visible on the pavement, his legs pointing back toward us out of the crowd of would-be rescuers…legs clad in blue jeans and ending in black boots, spread in an uncomfortably, unnaturally wide .
My …Just what I need! moment had instantly evaporated. I couldn’t even put the words together right as I heard myself try to mumble, Well I guess someone has more pressing troubles than me….
Within a few more minutes, one of the volunteers was able to wave our little parade around the scene, and for the first time I noticed at least half a dozen vehicles…and two motorcycles…on either side of the three lanes. One car had its front smashed in, evidently from hitting the median wall. One of the bikes was on its side, its headlight sending a tuncated beam into the grassy embankment where it had evidently slid after losing its rider.
We hadn’t started moving a moment too soon. The impatient driver in the pickup ahead of me had been trying to wiggle out of line and around his nemesis blocking the open shoulder…horn blaring every few seconds. He obviously had more important places to be.
And me? Well, I finally got my well-deserved breakfast/lunch/dinnerwhatever. But I dined very much pre-occupied with the image of those would-be helpers, huddled around the figure I had only seen as two impossibly spread, blue-jean clad legs. At least, I thought, I can have my delayed meal without needing a tube. And later there were thoughts of how many weeks of pain the rider would endure before being able to have a meal such as I was enjoying.
Also in my head was the internal heckler: …and YOU’VE had a bad day? Poor baby!
At home now. Several hours past. Checking the local news station on the internet for anything about what I saw. Finally, after the 10pm hour was the briefest of reports.
I had been looking at a dead man.
Some poor guy had mis-merged his motorcycle just a minute or two before I showed up on that entrance ramp…and collided with one or more oncoming vehicles at full speed. He was my opposite number…definitely not at the right place at the right time, like me.
Not that it’s all about me. It’s just that mine is the only vantage point I can speak from at the moment. But I’m a bit ashamed at my lack of patience with the world…that so often I do make it all about me, and get very irritated when something happens that is just not what I need.
Five hours after the accident (as i edit this) two of the three highway lanes are only now re-opening at that entrance ramp where I had been waved through. And I’m sure that, repeatedly, as driver after driver approached the slowdown area there were the spoken or unspoken gripes from poor, inconvenienced souls:
Aw man…just what I need.
Similar posts: actor voice
Maybe that changes with this post. It’s not funny and it has only a little to do with voiceovers, so if you’re looking for a laugh, you might want to skip this one.
I had gotten to the end of a full day, most of it productive, but a full one nonetheless. Several different sessions recording voicetracks with other talent, two very welcome last-minute commercials of my own via ISDN. With that last one, I was at the right place at the right time (actually, it wasn’t just luck… I was one of two voices being considered when the availability inquiry first came in, so at least someone liked my demo enough to put me on the short shortlist).
That offset some considerable frustration, knowing as soon as the session was finished, I’d have to make a hurried cross-town drive to deliver a replacement CD for a job I had, frankly, botched a week earlier. The client was gracious about it, even before I offered his next session free of charge to make amends. It was just five minutes to closing at the office when I delivered the goods and finally decided I could take time for breakfast/lunch/dinner…whatever. I hadn’t stopped for any meals all day, and I had more editing to do when I got home. Several auditions would have to be blown off for lack of time.
Driving back across town, nothing sufficiently appetizing presented itself. But before long, I remembered a cafeteria the family always has to bypass because it doesn’t have anything my young son will eat. Destination finally selected, I headed down the highway.
For whatever reason…maybe I was pre-occupied with the events of the day…I missed my exit, and had to go to the next one a mile or so down the road in order to turn around. As I veered up the ramp I remember thinking, Man, I could have been sitting down to dinner by now.
Coming down the curve of the opposite ramp I rounded the grassy embankment and was startled to see…a stalled line of vehicles!
Aw, manjust what I need! I actually said it out loud.
That’s when I saw the guy sprawled on the pavement in the middle lane.
Several cars and trucks were forming a barrier behind him. Several drivers were already gathered around, looking for a way to help. A guy in the big white pickup truck ahead of me was honking his horn, irritated that the person in the little car ahead of him was holding up our impromptu caravan.
There was obviously nothing anyone could do until emergency vehicles arrived. In fact, I had no idea how bad things really were…no blood, no body parts, not even a set of skid marks. Just the form visible on the pavement, his legs pointing back toward us out of the crowd of would-be rescuers…legs clad in blue jeans and ending in black boots, spread in an uncomfortably, unnaturally wide .
My …Just what I need! moment had instantly evaporated. I couldn’t even put the words together right as I heard myself try to mumble, Well I guess someone has more pressing troubles than me….
Within a few more minutes, one of the volunteers was able to wave our little parade around the scene, and for the first time I noticed at least half a dozen vehicles…and two motorcycles…on either side of the three lanes. One car had its front smashed in, evidently from hitting the median wall. One of the bikes was on its side, its headlight sending a tuncated beam into the grassy embankment where it had evidently slid after losing its rider.
We hadn’t started moving a moment too soon. The impatient driver in the pickup ahead of me had been trying to wiggle out of line and around his nemesis blocking the open shoulder…horn blaring every few seconds. He obviously had more important places to be.
And me? Well, I finally got my well-deserved breakfast/lunch/dinnerwhatever. But I dined very much pre-occupied with the image of those would-be helpers, huddled around the figure I had only seen as two impossibly spread, blue-jean clad legs. At least, I thought, I can have my delayed meal without needing a tube. And later there were thoughts of how many weeks of pain the rider would endure before being able to have a meal such as I was enjoying.
Also in my head was the internal heckler: …and YOU’VE had a bad day? Poor baby!
At home now. Several hours past. Checking the local news station on the internet for anything about what I saw. Finally, after the 10pm hour was the briefest of reports.
I had been looking at a dead man.
Some poor guy had mis-merged his motorcycle just a minute or two before I showed up on that entrance ramp…and collided with one or more oncoming vehicles at full speed. He was my opposite number…definitely not at the right place at the right time, like me.
Not that it’s all about me. It’s just that mine is the only vantage point I can speak from at the moment. But I’m a bit ashamed at my lack of patience with the world…that so often I do make it all about me, and get very irritated when something happens that is just not what I need.
Five hours after the accident (as i edit this) two of the three highway lanes are only now re-opening at that entrance ramp where I had been waved through. And I’m sure that, repeatedly, as driver after driver approached the slowdown area there were the spoken or unspoken gripes from poor, inconvenienced souls:
Aw man…just what I need.
Similar posts: actor voice
- Mood:hangry
- Music:Moby
Rather, my mind works like this:
1) The election underscores to me that live TV still does some things better than any other medium. I mean, didja see all the whiz-bang graphics the networks trotted out? Whew! Impressive!
2) I can forsee absolutely no change in the approach I plan to take in my voice acting career. That only looks different if I begin to make more than $250,000/year and Obama wins.
3) The economy will continue to suck until 2010 or 2012 even if Warren Buffet is President.
4) America is still the greatest place to live on the planet.
5) Osama bin Laden will either be caught or die of kidney failure.
6) By the time the entire US is urban, the entire US will be blue. Why is that? What is it about urban living that prompts a more liberal view of the world? What is it about rural living that forms conservative points of view?
7) And finally: we live in a world where commerce and information paradigms wield more influence than governmental entities. Dont believe me? Did bad decisions by financial giants turn the world topsy-turvey, or was it the result of bad decisions on the part of the Big-8s leaders?
Im only one. All I can control are my thoughts and my actions. All else rests in the hands of the almighty.
Similar posts: actor voice
1) The election underscores to me that live TV still does some things better than any other medium. I mean, didja see all the whiz-bang graphics the networks trotted out? Whew! Impressive!
2) I can forsee absolutely no change in the approach I plan to take in my voice acting career. That only looks different if I begin to make more than $250,000/year and Obama wins.
3) The economy will continue to suck until 2010 or 2012 even if Warren Buffet is President.
4) America is still the greatest place to live on the planet.
5) Osama bin Laden will either be caught or die of kidney failure.
6) By the time the entire US is urban, the entire US will be blue. Why is that? What is it about urban living that prompts a more liberal view of the world? What is it about rural living that forms conservative points of view?
7) And finally: we live in a world where commerce and information paradigms wield more influence than governmental entities. Dont believe me? Did bad decisions by financial giants turn the world topsy-turvey, or was it the result of bad decisions on the part of the Big-8s leaders?
Im only one. All I can control are my thoughts and my actions. All else rests in the hands of the almighty.
Similar posts: actor voice
- Mood:Very good
- Music:Robbie Williams
But before my leave, I wanted to fulfill some promises which was to release some sort of sound package.
So Im gonna do the one package I hate most: Footsteps.
Footsteps are normally foleyed within a studio by foley artists, which replicate the sounds the characters interact with like for instance objects andor people (putting a sword in their scabbard, horse saddle riding, kissing and of course footsteps).
The reasons I hate footsteps, is because they take an incredible amount of time to get right.
And I never find myself using a sound library for it, but actually record the sounds myself to get the most accurate sound I can.
This can be massively time consuming and I like it best left to foley artists, but sometimes even I gotta put on some high heels and pretend Im a woman. (Which has left me with sleepless nights and hours of showers)
Obviously, you wanna use a female to do the foley to get the correct foot pressure. But my better half is not exactlywilling.
Anyway, the sound pack will be big in size, as it will be wav files (I am not changing that so get a friend with a good download speed and burnable DvDs - Doing this for free so take it or leave it)
It will contain these surfaces: Water, DirtEarth (might include gravelmight not), Wood, Concrete, Stairs and Snow.
They will be in: Leather, Chains, Plate and Normal.
And be in both walking and running.
Similar posts: actor voice
- Mood:Very good
- Music:Pink
Watching the McCain campaign crumble has almost been painful and if Obama does win tomorrow night, (I mean how many states can the GOP rig) there will be a great deal of analysis and finger pointing about why McCain lost.
Although overcoming the insanity of the Bush administration was an impossible task from the outset, the overwhelming reason should be his age,
Im sure many will disagree and point to his choice of Palin as his running mate. But I would suggest that in reality she is nothing more than female version of a George Bush and normally as a vice president what would it matter.
However John McCain is 72 years old and with all the pressures of the office, too many people could actually envision him dying in office. The Palin choice just emphasized the fact that he was too old.
Maybe it is just that I am starting to feel my age, but it seems to me that we are at one of those pivotal times when the old guard is being replaced by a younger generation. Politics and the pursuit of power is becoming a younger persons game.
It was even more evident this weekend watching Bob Raes pre-announcement of his announcement that he was going to run for the leadership of the Liberal Party.
There are new rules in politics, the conservative ads and their rovian control of messaging during the last election demonstrated that.
Watching Rae stumble blindly through the Duffy interview at Globemedias CTV over the weekend, it was evident that he is not playing with the level of intensity needed to compete against a media savvy team run by the 47 year old Harper.
The first article put out by the Globe and Mail (also Globemedia) on Saturday about Raes announcement is almost insulting with its tongue in cheek reference to Kory Tenecyke.
Bob Rae chose the very strategic Halloween Friday at 5 pm to announce he will be a candidate for the leadership. In other news, Kory Teneycke is running communications strategy for his campaign.
In fact the short article of roughly 150 words is nothing more than a Tenecyke ramble about how he would attack Rae if he did win the leadership.
The conservatives have learned the new ABC rule of politics, always be campaigning.
Unfortunately for the Liberal Party, Rae at 60 years of age and possibly Ignatieff at 61 are both too old and set in their ways to compete at this level of intensity.
At least that is what Rae demonstrated on the weekend.
Similar posts: actor voice
- Mood:cry
- Music:Pink
When I was a poor kid growing up in Amsterdam, New York, I was pretty good in cheder, so the Jews of our community thought they would do a wonderful thing and collect enough money to send me to a yeshiva to become a rabbi. It scared the hell out of me, because I didnt want to become a rabbi. I wanted to be an actor. Believe me, the members of the Sons of Israel synagogue were persistent.
I had to work hard to get out of it. But it took me a long time to learn that you dont have to be a rabbi to be a Jew. You see, I got frightened at age 14 by the story of Abraham and Isaac. I remember the picture in my Hebrew school book. Abraham with a long beard. In one outstretched hand, holding a large knife, in the other—a frightened little boy. And that kid looked an awful lot like me. A hovering angel was having a hard time restraining Abraham. How could the angel convince Abraham that G-D was only testing him? Some test! That picture stayed in my mind for a long time as I drifted away from Judaism. I grew up, went to college, but my Judaism stayed stuck in a 14-year-old boys Hebrew school book.
Similar posts: actor voice
I had to work hard to get out of it. But it took me a long time to learn that you dont have to be a rabbi to be a Jew. You see, I got frightened at age 14 by the story of Abraham and Isaac. I remember the picture in my Hebrew school book. Abraham with a long beard. In one outstretched hand, holding a large knife, in the other—a frightened little boy. And that kid looked an awful lot like me. A hovering angel was having a hard time restraining Abraham. How could the angel convince Abraham that G-D was only testing him? Some test! That picture stayed in my mind for a long time as I drifted away from Judaism. I grew up, went to college, but my Judaism stayed stuck in a 14-year-old boys Hebrew school book.
Similar posts: actor voice
- Mood:bad
- Music:Linkin Park
No on 2. Obviously, if such an attack did occur, it would be illegal and highly unethical. While nothing has been proven yet, the facts surrounding this case, with the dual attacks, points toward a hack. We'll attempt to get more details about this when we get them. If you have any information, please post in the comments. UPDATE: The No on 2 Website is back for the time being. A similar pattern occurred with the No on 8 site as well, with the site coming online and then being attacked again. As of 11:26PM, No on 8 is still down. UPDATE 2, 11:31: I've now received confirmation from the No on 8 campaign, that they are currently the victim of a Denial-of-Service attack. The internet folks are working on it, but these things are tough to defend against, especially when you have a dedicated opponent. UPDATE 3, 11:46 (Lucas): Before this attack hit, No on 8 was on pace to hit its final stretch fundraising goals. It was ambitious, but it's required to go toe-to-toe through election day. Difficult to quantify how many dollars are being lost while the site is down, but this is simply where things are now. We must double down and keep this campaign rolling in spite of and to spite these attackers.
Similar posts: actor voice
Similar posts: actor voice
- Mood:Good
- Music:Enrique Iglesias
died in Poland, has taken a new twist. The 35-year-old Cameroonian journalist/poet and playwright died allegedly of AIDS in Warsaw-Poland Saturday, October 11.
The Post learnt that 13 charges were levelled against him of which 11 were in connection with intentionally infecting women with HIV; one of exposing a woman to the disease, and one of possessing cold weapon without a permit. He was also facing a 10-year prison term for allegedly claiming to be a political refugee and that he was persecuted in Cameroon for publishing an article on a corruption scandal in the government.
Similar posts: actor voice
The Post learnt that 13 charges were levelled against him of which 11 were in connection with intentionally infecting women with HIV; one of exposing a woman to the disease, and one of possessing cold weapon without a permit. He was also facing a 10-year prison term for allegedly claiming to be a political refugee and that he was persecuted in Cameroon for publishing an article on a corruption scandal in the government.
Similar posts: actor voice
- Mood:Very good
- Music:Roxette
Manage your clients
If you are an agent you may find our comprehensive client management system a useful service. Offered entirely free this service enables you to efficiently and effectively manage your talent. Including the ability to track contacts, send personalized newsletters and monitor applications for acting jobs listed on the site.
With so many actors already on Casting Call Pro you'll probably find most of your clients are already listed.
Similar posts: actor voice
If you are an agent you may find our comprehensive client management system a useful service. Offered entirely free this service enables you to efficiently and effectively manage your talent. Including the ability to track contacts, send personalized newsletters and monitor applications for acting jobs listed on the site.
With so many actors already on Casting Call Pro you'll probably find most of your clients are already listed.
Similar posts: actor voice
- Mood:More emotions
- Music:Backstreet Boys
As I read I will post a very complete list of this!
"It was a pleasure to burn."
-Fahrenheit 451 by Ray Bradbury
"Nobody told me about the poison oak."
-Ninth Key by Jenny Carroll
(It continues on to say:
Oh, they told me about the palm trees. Yeah, they told me plenty about the palm trees, all right. But nobody ever said a word about this poison oak business.
'The thing is, Susannah -- '
Father Dominic was talking to me. I was trying to pay attention, but let me tell you something: poison oak itches.
'As mediators -- which is what we are, you and I, Susannah -- we have a responsibility. We have a responsibility to give aid and solace to those unfortunate souls who are suffering in the void between the living and the dead.'
I mean, yeah, the palm trees are nice, and everything. It had been cool to step off the plane and see those palm trees everywhere, especially since I'd heard how cold it can get at night in northern California.
But what is the deal with this poison oak? How come nobody ever warned me about that?
'You see, as mediators, Susannah, it is our duty to help lost souls get to where they are supposed to be going. We are their guides, as it were. Their spiritual liaisons between this world and the next." Father Dominic fingered an unopened pack of cigarettes that was sitting on his desk, and regarded me with those big old baby blues of his. "But when one's spiritual liaison takes one's head and slams it into a locker door...well, you can see how that kind of behavior might not build the sort of trust we'd like to establish with our troubled brothers and sisters.'
I looked up from the rash on my hands. Rash. That wasn't even the word for it. It was like a fungus. Worse than a fungus, even. It was a growth. An insidious growth that, given time, would consume every inch of my once smooth, unblemished skin, covering it with red, scaly bumps. That oozed, by the way." )
"My name was Salmon, like the fish; first name, Susie. I was fourteen when I was murdered on December 6, 1973."
-The Lovely Bones by Alice Sebold
"So what's all this then, eh?"
-A Clockwork Orange by Anthony Burgess
"Hunting vampires was a bitch."
-Minion by L. A. Banks
"They said a child died in the attic."
-The Vampire Armand by Ann Rice
"Willie McCoy had been a jerk before he died. [His being dead didn't change that.]"
-Guilty Pleasures by Laurell K. Hamilton
Please post more great first liners of books.
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